The Gamification of Business (Infographic)

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Hodos attends ITS World Conference in Detroit

The Intelligent Transportation Society of America (ITS America) hosts the 2014 World Congress on Intelligent Transport Systems, September 7-11, 2014 in Detroit, Michigan in partnership with ERTICO and ITS Asia-Pacific. MD of hodos, Kevin Prescott,…

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Hodos wins best presentation at ITS European Congress

Delegates voted hodos’ session on using gamification techniques within the transport sector as the best session of the 10th ITS European Congress in Helsinki, Finland. The popularity of the session shows that a user-centric design approach is…

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Congrats to Pleasecycle

Hodos is pleased to hear that Pleasecycle have won the ITS inyourpocket app award. Pleasecycle won in the category of Sustainable urban mobility for encouraging and motivating people to travel by bike and other sustainable travelling…

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Hodos’ concept shortlisted for award…

Fleetfoot, a concept by hodos has been shortlisted in the top ten apps for the ITS in your pocket contest. The shortlist, which was compiled from 50+ entries from all over the world, was as…

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Gaming can make a better world

We love this TEDtalk from Jane McGonigal “Reality is broken and we need to make it work more like a game.”

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Hodos MD to present at ITS Congress, 2014

In June, the 10th ITS European Congress will welcome 2500 people from 65 countries to Helsinki to attend 100+ sessions and visit 47 exhibitor stands at the Messukeskus Expo and Convention Centre. Kevin will be…

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The Speed Camera Lottery

Gamification to encourage safe driving –  in action! We love this idea of a Speed Camera Lottery…

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Gamification Goes Mainstream (Infographic)

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Students line-up for eco-driving challenge

Teams, made up of engineering students from universities across England, Scotland and Wales are competing in the “Formula Student Diesel Eco Driving Challenge”. As reported on www.thegreencarwebsite.co.uk, Skills Minister, Matthew Hancock, started the inaugural challenge…

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All the World’s a Game, and Business Is a Player

Many businesses are using gamification to get people hooked on their products and services — and it is working, thanks to smartphones and the Internet.

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Zynga games ‘lost’ a total of 19.1 million daily active players in 2012

Berlin, Germany-based Face­book appli­ca­tion met­rics provider App­Stats has done some analy­sis of the top social games in 2012, and noticed that Zynga is both the biggest loser and the biggest win­ner of the year.

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Drive Engagement and Retention Using Social Platforms

If you’re a manager of a large business, you know the challenges involved in retaining talented people, guiding their progress toward important objectives, and having them feel a deep sense of engagement with the organization.…

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A slower speed of light – a better rate of understanding?

This post on Explore looks at a fascinating new game from MIT Game Lab. The game imagines a reality where the speed of light is slower. Much slower. This means your movements approach the speed…

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The intelligent transport systems world congress

We have just returned from a week at the ITS world congress in Vienna. This is the intelligent transport industry chance to show off its technology. And it was the first time that I, as…

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Hodos Media in exclusive negotiations to acquire innovative public transport game Chromaroma

Hodos Media announced today that it has entered into exclusive negotiations with game production company Mudlark to acquire its innovative public transport game Chromaroma. Hodos Media will work with Mudlark to bring Chromaroma to new…

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SessionM Gamification Tools Increase Engagement By 250 Percent

With gamification being a great way to retain and engage users, a new study by SessionM shows that their tools helped increase retention by 35 percent and increased engagement by 250 percent.

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Can gamification change the way we drive cars?

One of the most difficult things that any developer can do is to try to change user behavior. So difficult is the task, in fact, that’s it’s commonly understood that you simply don’t attempt it.…

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Gaming in the Classroom

Video games in the classroom may seem counterintuitive, but consider games in which students zap cancer cells and engage with strategy and simulations to learn about science and history, for example, and it doesn’t seem…

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Are achievements killing your game?

t’s ironic when you think about it. Just as the entire world starts to tune in to the power of games as a force for user engagement, education and general entertainment, us games designers start…

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Misconceptions: ‘gamification is trivial’

The linked article makes a thoughtful comment on gamification – if it’s just adding ‘badge measles’ to a task, won’t people get tired quickly? A good point, and a key reason to make sure your…

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Gamification Increasingly Transforms Life into Play

Anyone who has exerted themselves beyond what they thought possible on the sports field or stayed up all night playing an addictive video game knows how powerfully games can motivate behavior. Competition, rewards and the…

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Gaming gets serious

Have you ever wondered if gamification can deliver? This excellent summary from Deloitte explains the benefits and potential returns that applying game mechanics can bring. We believe that transport can benefit greatly from applying game mechanics…

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How Social Games Are Changing the World

This post was orig­i­nal­ly writ­ten for Half the Sky Move­ment: The Game, a Face­book game that cre­ates real change for women and girls. When you think of social gam­ing, the first image that prob­a­bly comes…

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